Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Betrayed by a friend. One of Lennie Pabst's Contacts or Allies betrays Lennie Pabst, ending Lennie Pabst's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
During a battle, defeat or victory depends on Lennie Pabst's actions. The ship suffers severe damage and Lennie Pabst is blamed for the disaster. Lennie Pabst is court - martialled and discharged. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Gain Enemy if Lennie Pabst don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
44 |
Became a Merchant (Broker). |
8 |
45 |
A sudden war destroys Lennie Pabst's trade routes and contacts, forcing Lennie Pabst to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Lennie Pabst faith is shaken. |
10 |
49 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Lennie Pabst aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
Spend time with an alien race. Gain a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |