Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Caught cheating in some fashion, advancing Lettie Magrath's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
Scarred. Owe 2,500 for medical bills. |
1 |
22 |
Gain an Enemy |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
24 |
A disaster leaves several injured, and others blame Lettie Magrath, forcing Lettie Magrath to leave Lettie Magrath's career. Gain a Rival. |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Lettie Magrath survey an alien world. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
When dealing with an alien race, Lettie Magrath botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Lettie Magrath's ship is damaged, and Lettie Magrath have to hitch-hike Lettie Magrath's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Lettie Magrath come into conflict with a splinter group Lettie Magrath's own religion which maintains Lettie Magrath's version is the wrong one. Gain 2 Rivals. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
50 |
Survived a risky adventure but gained nothing. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Lettie Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Lettie Magrath refused an offer of inducements to betray Lettie Magrath's faith. Gain 6 enemies. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Lettie Magrath come into conflict with a splinter group Lettie Magrath's own religion which maintains Lettie Magrath's version is the wrong one. Gain 3 Rivals. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired. |
13 |
61 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Victim of a crime. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |