Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Lexie Bent foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
38 |
Lexie Bent is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Merchant (Broker). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Lexie Bent's business or ship thrives. |
8 |
49 |
Promoted to Merchant (Broker) rank 2. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
50 |
A series of bad deals and decisions force Lexie Bent into bankruptcy. Lexie Bent salvages what Lexie Bent can. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Victim of a crime. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |