Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
23 |
Risk Lucy Morgan's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Lucy Morgan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
35 |
Expose or are involved in a scandal of some sort. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Lucy Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Returned to Merchant (Broker). |
9 |
51 |
Lucy Morgan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
51 |
Failed to qualify for Corporate (Citizen). |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
54 |
Failed to qualify for Surveyor (Scout). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Army (Infantry) with the new title Private. |
11 |
56 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |