Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Marian Dixon have no idea what happened to Marian Dixon – they found Marian Dixon's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Marian Dixon gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Marian Dixon is rewarded for Marian Dixon's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Marian Dixon learn something Marian Dixon should not have – a corporate secret, a political scandal – which Marian Dixon can profit from illegally. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Marian Dixon learn something Marian Dixon should not have – a corporate secret, a political scandal – which Marian Dixon can profit from illegally. |
6 |
42 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Worker) rank 5. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Entered Merchant Academy with the Business curriculum. |
7 |
46 |
Birth or Death involving a family member or close friend. |
7 |
46 |
Dropped out of the merchant academy. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Opponents of Marian Dixon's belief system ambush Marian Dixon. |
8 |
48 |
Nearly killed. Owe 45,000 for medical bills. |
9 |
48 |
Switched to Citizen (Colonist). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |