Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
When dealing with an alien race, Merle Shackley botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Merle Shackley's ship is damaged, and Merle Shackley have to hitch-hike Merle Shackley's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Spend several years jumping from world to world in Merle Shackley's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
35 |
A revolution, attack or other unusual event throws Merle Shackley's life into chaos, forcing Merle Shackley to leave the planet. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Merle Shackley come into conflict with a splinter group Merle Shackley's own religion which maintains Merle Shackley's version is the wrong one. Gain 1 Rivals. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
Birth or Death involving a family member or close friend. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |