Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Special assignment or duty on board ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Vessel participates in a diplomatic mission. |
7 |
43 |
Gain a contact. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Navy (Engineer/Gunner). |
8 |
49 |
Missouri Skidd join a gambling circle on board. |
9 |
50 |
Voluntarily left Engineer/Gunner |
9 |
50 |
Failed to qualify for Thief (Rogue). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Army (Army Support) with the new title Private. |
9 |
54 |
Thrown into a brutal ground war |
9 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
54 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
10 |
54 |
Voluntarily left Army Support |
10 |
54 |
Became a Citizen (Colonist). |
10 |
56 |
Missouri Skidd is rewarded for Missouri Skidd's diligence or cunning. |
10 |
58 |
Promoted to Citizen (Colonist) rank 1. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Citizen (Colonist). |
11 |
61 |
Political upheaval strikes Missouri Skidd's homeworld, and Missouri Skidd is caught up in the revolution. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Citizen (Colonist). |
12 |
63 |
Missouri Skidd learn something Missouri Skidd should not have – a corporate secret, a political scandal – which Missouri Skidd can profit from illegally. |
12 |
63 |
Gain a criminal contact. |
12 |
66 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Citizen (Colonist). |
13 |
70 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
74 |
Missouri Skidd refused an offer of inducements to betray Missouri Skidd's faith. Gain 4 enemies. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |