Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Public opinion turns on Muriel Jennings. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Muriel Jennings is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
24 |
Muriel Jennings's business expands, Muriel Jennings's corporation grows, or the colony thrives. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Muriel Jennings Muriel Jennings's job. |
5 |
30 |
Switched to Entertainer (Journalist). |
5 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
34 |
Continued as Entertainer (Journalist). |
6 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Muriel Jennings far from home. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
39 |
When dealing with an alien race, Muriel Jennings have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Scout (Explorer) with previous rank. |
8 |
44 |
Muriel Jennings's scout ship is one of the first on the scene to rescue the survivors of a disaster but Muriel Jennings fail to help. Gain an Enemy. |
8 |
44 |
Muriel Jennings have no idea what happened to Muriel Jennings – they found Muriel Jennings's ship drifting on the fringes of friendly space. |
8 |
44 |
Promoted to Scout (Explorer) rank 2. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scout (Explorer). |
10 |
50 |
Moved to a new world. |
10 |
52 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Scout (Explorer). |
11 |
53 |
Serve as the courier for an important message from the Imperium. |
11 |
56 |
Promoted to Scout (Explorer) rank 4. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Scout (Explorer). |
12 |
58 |
When dealing with an alien race, Muriel Jennings have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Scout (Explorer). |
13 |
63 |
Muriel Jennings's ship is damaged, and Muriel Jennings have to hitch-hike Muriel Jennings's way back across the stars to the nearest scout base. |
13 |
63 |
Gain 2 Contacts. Gain 1 Enemies. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
Good fortune |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
A notable academic consults with Muriel Jennings about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |