Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Rosemary Clubb spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
A police detective or rival criminal forces Rosemary Clubb to flee and vows to hunt Rosemary Clubb down. Gain an Enemy. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Betrayed by a friend. One of Rosemary Clubb's Contacts or Allies betrays Rosemary Clubb, ending Rosemary Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Find Ancient Technology. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
41 |
Gain Enemy if Rosemary Clubb don't already have one. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Became a Merchant (Broker). |
9 |
46 |
A good deal ensures Rosemary Clubb is living the high life for a few years. |
9 |
49 |
Forced to continue current assignment. |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
52 |
A series of bad deals and decisions force Rosemary Clubb into bankruptcy. Rosemary Clubb salvages what Rosemary Clubb can. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Rosemary Clubb refused an offer of inducements to betray Rosemary Clubb's faith. Gain 4 enemies. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Rosemary Clubb is sent to a new community or parish to preach The Word among the poor. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Rosemary Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |