Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
23 |
Sammie Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Sammie Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sammie Askew fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Sammie Askew's time in the scouts. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Spend several years jumping from world to world in Sammie Askew's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
5 |
35 |
Promoted to Scout (Courier) rank 2. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Sammie Askew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Sammie Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Sammie Askew come into conflict with a splinter group Sammie Askew's own religion which maintains Sammie Askew's version is the wrong one. Gain 3 Rivals. |
9 |
42 |
Became a Citizen (Corporate). |
9 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Sammie Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Returned to Drifter (Wanderer). |
11 |
50 |
Drafted into Engineer/Gunner |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
12 |
52 |
Sammie Askew is blamed for an accident that causes the death of several crew members. Sammie Askew's guilt drives Sammie Askew to excel. |
13 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
52 |
Returned to Believer (Holy Warrior). |
13 |
54 |
Sammie Askew faith enjoys an explosion of popularity largely thanks to Sammie Askew's efforts. |
13 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
56 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
56 |
Continued as Believer (Holy Warrior). |
14 |
59 |
Sammie Askew have been following false teachings! |
15 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
59 |
Retired. |
15 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
A new romantic starts. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
72 |
Moved to a new world. |
19 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |