Retired Combat Leader Sammie Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 75 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 4 (-1)1112B4
Inviting smile, Drug addict
 
Skills
Admin 0
Art (Presentation) 0
Astrogation 1
Broker 0
Deception 2
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee 0
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Science (Life Sciences/Biology) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Drifter Barbarian 01
Scout Courier Scout24
Believer Missionary/Humanitarian Junior Project Worker02
Citizen Corporate 01
Believer Holy Warrior Combat Leader23
Navy Engineer/Gunner Crewman01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Tanya McDermot Enemy 0 2 3 1 Irhadre (F/51)
Mark Learmonth Rival 1 3 0 2 Iltharan (M/34)
Mark Learmonth fell on hard times.
Maybelle Kelley Rival 1 2 1 3 Vanejenese (F/27)
Alden Jack Rival 1 2 4 1 Vanejenese (M/38)
Reta Guillan Rival 1 1 1 3 Hanen (F/57)
Cletus Finnerty Enemy 0 2 1 0 Vanejenese (M/22)
Marvel Spice Ally 2 0 1 3 Vanejenese (F/53)
Marvel Spice is in prison or otherwise trapped somewhere.
Cindy Pettitt Ally 3 0 0 2 Vanejenese (F/21)
Cindy Pettitt is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Wanderer).
1 19 Find an Alien Artifact.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Voluntarily left Wanderer
2 22 Failed to qualify for Physician (Scholar).
2 22 Switched to Drifter (Barbarian).
2 23 Sammie Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Became a Scout (Courier).
3 26 Sammie Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sammie Askew fail to help. Gain an Enemy.
3 26 Psychologically damaged by Sammie Askew's time in the scouts.
4 27 Continued as Scout (Courier).
4 29 Spend several years jumping from world to world in Sammie Askew's scout ship.
4 31 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 31 Continued as Scout (Courier).
5 33 Serve as the courier for an important message from the Imperium.
5 35 Promoted to Scout (Courier) rank 2.
6 35 Continued as Scout (Courier).
6 37 Sammie Askew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Sammie Askew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 41 Continued as Believer (Missionary/Humanitarian).
8 42 Sammie Askew come into conflict with a splinter group Sammie Askew's own religion which maintains Sammie Askew's version is the wrong one. Gain 3 Rivals.
9 42 Became a Citizen (Corporate).
9 45 Scarred. Fully recovered. Owe 2,500 for medical bills.
10 45 Switched to Believer (Holy Warrior) with the new title Hopeful.
10 47 Sammie Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 47 Returned to Drifter (Wanderer).
11 50 Drafted into Engineer/Gunner
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Retired at age 51.
12 51 Became a Navy (Engineer/Gunner) with the new title Crewman.
12 52 Sammie Askew is blamed for an accident that causes the death of several crew members. Sammie Askew's guilt drives Sammie Askew to excel.
13 52 Aging Crisis. Owe 40,000 for medical bills.
13 52 Returned to Believer (Holy Warrior).
13 54 Sammie Askew faith enjoys an explosion of popularity largely thanks to Sammie Askew's efforts.
13 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 56 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
14 56 Aging Crisis. Owe 40,000 for medical bills.
14 56 Continued as Believer (Holy Warrior).
14 59 Sammie Askew have been following false teachings!
15 59 Aging Crisis. Owe 40,000 for medical bills.
15 59 Retired.
15 63 A romantic relationship ends badly. Gain a Rival or Enemy.
16 63 Aging Crisis. Owe 40,000 for medical bills.
16 67 A new romantic starts. Gain an Ally.
17 67 Aging Crisis. Owe 60,000 for medical bills.
17 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 71 Aging Crisis. Owe 60,000 for medical bills.
18 72 Moved to a new world.
19 75 Aging Crisis. Owe 60,000 for medical bills.
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