Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Sammie Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Good fortune |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Scholar (Physician). |
4 |
31 |
Assigned to work on a secret project for a patron or organisation. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
35 |
Agreed to perform research that goes against Sammie Bethune's conscience. Gain 3 Enemies. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
38 |
Refuse to join a cheat in some fashion. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Work leads to a considerable breakthrough. |
7 |
44 |
Promoted to Scholar (Physician) rank 3. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
46 |
Caught cheating in some fashion, advancing Sammie Bethune's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
46 |
A disaster or war strikes. |
8 |
46 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
46 |
The planetary government interferes with Sammie Bethune's research for political or religious reasons. Sammie Bethune continue working openly and gain an Enemy. |
8 |
46 |
Gain an Enemy |
8 |
48 |
Promoted to Scholar (Physician) rank 4. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Field Researcher (Scholar). |
9 |
48 |
Continued as Scholar (Physician). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Entered Merchant Academy with the Business curriculum. |
10 |
53 |
Become leader in social movement. |
10 |
53 |
Gain an Ally and an Enemy. |
10 |
56 |
Graduated. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Merchant (Broker). |
11 |
56 |
Promoted to Merchant (Broker) rank 1. |
11 |
59 |
A good deal ensures Sammie Bethune is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Broker) rank 2. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Voluntarily left Broker |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Sammie Bethune retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Sammie Bethune come into conflict with a splinter group Sammie Bethune's own religion which maintains Sammie Bethune's version is the wrong one. Gain 2 Rivals. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Retired. |
14 |
67 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |