Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Sharlene Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Sharlene Cause's scout ship. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Sharlene Cause's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sharlene Cause fail to help. Gain an Enemy. |
3 |
26 |
Sharlene Cause's ship is damaged, and Sharlene Cause have to hitch-hike Sharlene Cause's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
32 |
Sharlene Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Sharlene Cause is caught in the periphery of a scandal. |
5 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Sharlene Cause is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Sharlene Cause is chosen to represent Sharlene Cause's faith in a vid show or other highly public forum. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Opponents of Sharlene Cause's belief system ambush Sharlene Cause. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |