Retired Team Leader Sidney Barry  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 75 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 1 (-2)111281
Hospitable
 
Skills
Astrogation 0
Athletics 0
Broker 0
Carouse 2
Diplomat 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Medic 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Science (Physical Sciences) 0
Stealth 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Army Cavalry Private01
Entertainer Artist 01
Merchant Merchant Marine Crewman02
Drifter Barbarian 11
Scout Surveyor 01
Believer Missionary/Humanitarian Team Leader23
Retired 05
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Wilda Coleman Ally 2 1 0 1 Traltar (F/82)
Wilda Coleman is in prison or otherwise trapped somewhere.
Wilda Coleman was ruined by misfortune caused by the character.
Forgiveness.
Hobart Coghill Contact 1 1 0 1 Florian (M/21)
Rossie Morrissy Rival 1 4 1 1 Florian (F/62)
An incident occured.
Lucas Raby Contact 1 0 1 0 Florian (M/17)
Lucas Raby belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 19 Spent the college years partying.
1 19 Dropped out of military academy.
2 19 Failed to qualify for Line/Crew (Navy).
2 19 Became a Drifter (Scavenger).
2 20 Betrayed by a friend. One of Sidney Barry's Contacts or Allies betrays Sidney Barry, ending Sidney Barry's career. That Contact or Ally becomes a Rival or Enemy.
3 20 Became a Army (Cavalry) with the new title Private.
3 22 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4 22 Became a Entertainer (Artist).
4 26 An investigation, tour, project or expedition goes wrong, stranding Sidney Barry far from home.
5 26 Failed to qualify for Enforcer (Rogue).
5 26 Submitted to the draft.
5 26 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 Make an unexpected connection outside Sidney Barry's normal circles. Gain a Contact.
6 30 Continued as Merchant (Merchant Marine).
6 32 Bankrupted by a rival. Gain the other trader as a Rival.
7 34 Voluntarily left Merchant Marine
7 34 Switched to Drifter (Barbarian).
7 35 Offered job by a patron. Now owe him a favor.
7 38 Promoted to Drifter (Barbarian) rank 1.
8 38 Became a Scout (Surveyor).
8 40 Nearly killed. Owe 40,000 for medical bills.
9 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 44 Sidney Barry retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 44 Voluntarily left Missionary/Humanitarian
10 44 Returned to Drifter (Scavenger).
10 45 Severely injured. Fully recovered. Owe 15,000 for medical bills.
11 45 Returned to Believer (Missionary/Humanitarian).
11 48 Lightly injured, no permanent damage. Fully recovered.
11 49 Forced to continue current assignment.
11 49 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 49 Aging Crisis. Owe 10,000 for medical bills.
12 49 Retired at age 49.
12 49 Continued as Believer (Missionary/Humanitarian).
12 50 Sidney Barry is chosen to represent Sidney Barry's faith in a vid show or other highly public forum.
12 53 Forced to muster out.
13 53 Aging Crisis. Owe 30,000 for medical bills.
13 53 Retired.
13 54 Moved to a new world.
14 57 Aging Crisis. Owe 40,000 for medical bills.
14 60 Gained a contact.
15 61 Aging Crisis. Owe 20,000 for medical bills.
15 64 Moved to a new world.
16 65 Aging Crisis. Owe 10,000 for medical bills.
16 66 Moved to a new world.
17 69 Aging Crisis. Owe 40,000 for medical bills.
17 72 Good fortune.
18 73 Aging Crisis. Owe 30,000 for medical bills.
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