Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Dropped out of the merchant academy. |
2 |
19 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
21 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
2 |
23 |
Promoted to Noble (Dilettante) rank 1. |
3 |
23 |
Continued as Noble (Dilettante). |
3 |
26 |
Become deeply involved in politics on Sophie Wright's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
27 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
4 |
28 |
Become deeply involved in politics on Sophie Wright's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
31 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
31 |
Continued as Noble (Diplomat). |
5 |
32 |
Join a successful conspiracy of nobles. |
6 |
35 |
Continued as Noble (Diplomat). |
6 |
39 |
Join a successful conspiracy of nobles. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Noble (Administrator) with the new title Manager and previous rank. |
7 |
41 |
Sophie Wright manipulate and charm Sophie Wright's way through high society. Gain a Rival and an Ally. |
7 |
43 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
45 |
A disaster or war strikes. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Sophie Wright's Contacts or Allies betrays Sophie Wright, ending Sophie Wright's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
52 |
Sophie Wright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
53 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
11 |
53 |
Continued as Navy (Line/Crew). |
11 |
54 |
Vessel participates in a notable military engagement. |
11 |
57 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
12 |
57 |
Attempted to change assignments. |
12 |
57 |
Failed to qualify for Flight (Navy). |
12 |
57 |
Continued as Navy (Line/Crew). |
12 |
60 |
Injured. Fully recovered. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Sophie Wright is chosen to represent Sophie Wright's faith in a vid show or other highly public forum. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Sophie Wright secretly provide religious rites for a dying leader or noble, although they do not share Sophie Wright's faith. Gain an Ally in the family and a Rival who disagrees with Sophie Wright's choice. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |