Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Stacey Franklin's Contacts or Allies betrays Stacey Franklin, ending Stacey Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
25 |
Stacey Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Stacey Franklin into bankruptcy. Stacey Franklin salvages what Stacey Franklin can. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
A sudden war destroys Stacey Franklin's trade routes and contacts, forcing Stacey Franklin to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Entertainer (Journalist). |
6 |
36 |
Expose or are involved in a scandal of some sort. |
7 |
36 |
Failed to qualify for Scientist (Scholar). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
42 |
Betrayed by a friend. One of Stacey Franklin's Contacts or Allies betrays Stacey Franklin, ending Stacey Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
A sudden war destroys Stacey Franklin's trade routes and contacts, forcing Stacey Franklin to flee that region of space. |
9 |
44 |
Gain rebels as Enemy |
10 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
48 |
Voluntarily left Missionary/Humanitarian |
11 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
51 |
Suffered a deep tragedy. |
11 |
51 |
Dropped out of the merchant academy. |
12 |
51 |
Continued as Believer (Missionary/Humanitarian). |
12 |
54 |
Stacey Franklin secretly provide religious rites for a dying leader or noble, although they do not share Stacey Franklin's faith. Gain an Ally in the family and a Rival who disagrees with Stacey Franklin's choice. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
56 |
Stacey Franklin accepted an offer of inducements to betray Stacey Franklin's faith. Gain 440,000 in cash. |
13 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Retired. |
14 |
62 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Spend time with an alien race. Gain a contact. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |