Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Tamara Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Severely injured. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
25 |
Tamara Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
Tamara Twaddle faith enjoys an explosion of popularity largely thanks to Tamara Twaddle's efforts. |
5 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
29 |
Continued as Believer (Missionary/Humanitarian). |
6 |
32 |
Opponents of Tamara Twaddle's belief system ambush Tamara Twaddle. |
6 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
32 |
Returned to Drifter (Barbarian). |
7 |
36 |
Tamara Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Returned to Believer (Missionary/Humanitarian). |
8 |
38 |
Tamara Twaddle is chosen to represent Tamara Twaddle's faith in a vid show or other highly public forum. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Believer (Missionary/Humanitarian). |
9 |
41 |
Someone more charismatic but less devout than Tamara Twaddle has become Tamara Twaddle's superior. |
9 |
44 |
Forced to muster out. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired. |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |