Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Tessie Webb's work ends up coming home with Tessie Webb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Tessie Webb do not know what happened to Tessie Webb. There is a gap in Tessie Webb's memory. |
4 |
27 |
Became a Citizen (Worker). |
4 |
28 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
32 |
Attempted a risky adventure and was injured. |
5 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Voluntarily left Scavenger |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Tessie Webb refused an offer of inducements to betray Tessie Webb's faith. Gain 3 enemies. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Opponents of Tessie Webb's belief system ambush Tessie Webb. |
7 |
39 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
47 |
Drafted into Surveyor |
10 |
48 |
Became a Scout (Surveyor). |
10 |
49 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
49 |
Returned to Believer (Mainstream Believer). |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Believer (Mainstream Believer). |
12 |
54 |
Tessie Webb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
57 |
Forced to muster out. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Victim of a crime. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |