Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Thea Cochran is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Thea Cochran is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Thea Cochran's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
45 |
Thea Cochran's business expands, Thea Cochran's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
49 |
Thea Cochran rise to a position of power in Thea Cochran's colony or corporation. |
8 |
50 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Moved to a new world. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Voluntarily left Missionary/Humanitarian |
11 |
58 |
Retired. |
11 |
62 |
Moved to a new world. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |