Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
30 |
Switched to Merchant (Broker). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
48 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
48 |
Failed to qualify for Worker (Citizen). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Marine (Star Marine) with the new title Marine. |
9 |
52 |
A mission goes wrong; Tracey Arnold and several others are captured and mistreated by the enemy. Gain Tracey Arnold's jailer as an Enemy. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Tracey Arnold is chosen to represent Tracey Arnold's faith in a vid show or other highly public forum. |
10 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Believer (Holy Warrior). |
11 |
58 |
Tracey Arnold aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Nearly killed. Owe 40,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |