Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Tressie Wareham's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Scarred. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Severely injured. Owe 15,000 for medical bills. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Given specialist training in vehicles. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Drafted into Courier |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Switched to Scout (Courier) with previous rank. |
8 |
44 |
Tressie Wareham survey an alien world. |
9 |
46 |
Voluntarily left Courier |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
48 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
53 |
Tressie Wareham do not know what happened to Tressie Wareham. There is a gap in Tressie Wareham's memory. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Tressie Wareham come into conflict with a splinter group Tressie Wareham's own religion which maintains Tressie Wareham's version is the wrong one. Gain 1 Rivals. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |