Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Umsi Shaaursha far from home. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
During a battle, defeat or victory depends on Umsi Shaaursha's actions. The ship suffers severe damage and Umsi Shaaursha is blamed for the disaster. Umsi Shaaursha is court - martialled and discharged. |
6 |
32 |
Became a Agent (Corporate Agent). |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
36 |
Continued as Agent (Corporate Agent). |
7 |
38 |
Umsi Shaaursha went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
40 |
Continued as Agent (Corporate Agent). |
8 |
43 |
Umsi Shaaursha's work ends up coming home with Umsi Shaaursha, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
43 |
Failed to qualify for Field Researcher (Scholar). |
9 |
43 |
Became a Drifter (Barbarian). |
9 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
47 |
Umsi Shaaursha's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
47 |
Failed to qualify for Merchant Academy. |
11 |
47 |
Switched to Drifter (Scavenger). |
11 |
51 |
Attempted a risky adventure and was wildly successful. |
11 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Drifter (Scavenger). |
12 |
52 |
Attacked by enemies that Umsi Shaaursha easily defeat. |
12 |
52 |
Gain Enemy if Umsi Shaaursha don't already have one. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Continued as Drifter (Scavenger). |
13 |
59 |
Umsi Shaaursha run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
62 |
Someone more charismatic but less devout than Umsi Shaaursha has become Umsi Shaaursha's superior. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Continued as Believer (Mainstream Believer). |
15 |
67 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Continued as Believer (Mainstream Believer). |
16 |
70 |
Birth or Death involving a family member or close friend. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Continued as Believer (Mainstream Believer). |
17 |
73 |
Umsi Shaaursha is sent to a new community or parish to preach The Word among the poor. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |