Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Amnesia. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vernie Reekey join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Lost eye or limb. Fully recovered. |
6 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
40 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
40 |
Voluntarily left Pirate |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Vernie Reekey's Contacts or Allies betrays Vernie Reekey, ending Vernie Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Citizen (Corporate). |
9 |
49 |
A revolution, attack or other unusual event throws Vernie Reekey's life into chaos, forcing Vernie Reekey to leave the planet. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Vernie Reekey secretly provide religious rites for a dying leader or noble, although they do not share Vernie Reekey's faith. Gain an Ally in the family and a Rival who disagrees with Vernie Reekey's choice. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Vernie Reekey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
A notable academic consults with Vernie Reekey about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Vernie Reekey come into conflict with a splinter group Vernie Reekey's own religion which maintains Vernie Reekey's version is the wrong one. Gain 3 Rivals. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Retired. |
14 |
65 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |