Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Drafted into Flight |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Smuggle illegal items onto a planet. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A good deal ensures Vida Fleming is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Vida Fleming's normal circles. Gain a Contact. |
8 |
46 |
Voluntarily left Broker |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Vida Fleming come into conflict with a splinter group Vida Fleming's own religion which maintains Vida Fleming's version is the wrong one. Gain 3 Rivals. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |