Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong; Wanda Middlemiss and several others are captured and mistreated by the enemy. Gain Wanda Middlemiss's jailer as an Enemy. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
29 |
Wanda Middlemiss is forced out because of censorship or controversy. What truth did Wanda Middlemiss get too close to? |
4 |
29 |
Became a Agent (Intelligence). |
4 |
31 |
Wanda Middlemiss went above and beyond the call of duty. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Intelligence) rank 3. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
44 |
An investigation takes on a dangerous turn. |
7 |
45 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
51 |
Wanda Middlemiss's work ends up coming home with Wanda Middlemiss, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Scout (Courier). |
10 |
55 |
Spend several years jumping from world to world in Wanda Middlemiss's scout ship. |
11 |
55 |
Continued as Scout (Courier). |
11 |
59 |
Wanda Middlemiss's ship is damaged, and Wanda Middlemiss have to hitch-hike Wanda Middlemiss's way back across the stars to the nearest scout base. |
11 |
59 |
Gain 6 Contacts. Gain 3 Enemies. |
12 |
59 |
Failed to qualify for Corporate (Citizen). |
12 |
59 |
Became a Drifter (Wanderer). |
12 |
60 |
Wanda Middlemiss do not know what happened to Wanda Middlemiss. There is a gap in Wanda Middlemiss's memory. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Wanda Middlemiss is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Wanda Middlemiss secretly provide religious rites for a dying leader or noble, although they do not share Wanda Middlemiss's faith. Gain an Ally in the family and a Rival who disagrees with Wanda Middlemiss's choice. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Wanda Middlemiss is chosen to represent Wanda Middlemiss's faith in a vid show or other highly public forum. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |