Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
36 |
Betrayed by a friend. One of Winifred Cox's Contacts or Allies betrays Winifred Cox, ending Winifred Cox's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Winifred Cox's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
A series of bad deals and decisions force Winifred Cox into bankruptcy. Winifred Cox salvages what Winifred Cox can. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Drafted into Courier |
9 |
46 |
Became a Scout (Courier). |
9 |
50 |
When dealing with an alien race, Winifred Cox botch an opportunity to gather extra intelligence about them. |
9 |
50 |
Winifred Cox's ship is damaged, and Winifred Cox have to hitch-hike Winifred Cox's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 1 Contacts. Gain 3 Enemies. |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Winifred Cox spend a great deal of time on the fringes of Charted Space. |
10 |
51 |
Winifred Cox have no idea what happened to Winifred Cox – they found Winifred Cox's ship drifting on the fringes of friendly space. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
Winifred Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winifred Cox fail to help. Gain an Enemy. |
11 |
58 |
Psychologically damaged by Winifred Cox's time in the scouts. |
11 |
58 |
Forced to continue current assignment. |
11 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Scout (Courier). |
12 |
61 |
Good fortune |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Scout (Courier). |
13 |
65 |
Winifred Cox have no idea what happened to Winifred Cox – they found Winifred Cox's ship drifting on the fringes of friendly space. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Winifred Cox come into conflict with a splinter group Winifred Cox's own religion which maintains Winifred Cox's version is the wrong one. Gain 1 Rivals. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |