Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Winnifred Peters's scout ship is one of the first on the scene to rescue the survivors of a disaster but Winnifred Peters fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Winnifred Peters's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Winnifred Peters have no idea what happened to Winnifred Peters – they found Winnifred Peters's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Attempted a risky adventure and was sent to prison. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Became a Prisoner (Fixer). |
4 |
28 |
Vocational Training. |
4 |
31 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
31 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
Disgraced. Word of Winnifred Peters's criminal past reaches Winnifred Peters's homeworld. |
6 |
35 |
Continued as Prisoner (Inmate). |
6 |
37 |
Disgraced. Word of Winnifred Peters's criminal past reaches Winnifred Peters's homeworld. |
7 |
39 |
Returned to Prisoner (Fixer). |
7 |
41 |
Accused of assaulting a prison guard. |
8 |
43 |
Continued as Prisoner (Fixer). |
8 |
44 |
Saved a guard or prison officer. Gain an Ally. |
8 |
47 |
Promoted to Prisoner (Fixer) rank 2. |
8 |
47 |
Paroled from prison. |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
51 |
Find valuable salvage. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |