Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Zada Palmer far from home. |
6 |
37 |
Became a Citizen (Worker). |
6 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Zada Palmer rise to a position of power in Zada Palmer's colony or corporation. |
7 |
45 |
Promoted to Citizen (Worker) rank 1. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
49 |
Zada Palmer is rewarded for Zada Palmer's diligence or cunning. |
8 |
49 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Continued as Citizen (Worker). |
10 |
54 |
Zada Palmer gain experience in a technical field as a computer operator or surveyor. |
11 |
57 |
Continued as Citizen (Worker). |
11 |
60 |
Zada Palmer's business expands, Zada Palmer's corporation grows, or the colony thrives. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |