Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
24 |
Join homeworld’s celebrity circles |
3 |
27 |
Promoted to Entertainer (Performer) rank 1. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
29 |
One of Zetta Washington's pieces of art is stolen, and the investigation brings Zetta Washington into the criminal underworld. |
4 |
31 |
Promoted to Entertainer (Performer) rank 2. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
32 |
Join homeworld’s celebrity circles |
5 |
32 |
Gain a contact |
5 |
35 |
Promoted to Entertainer (Performer) rank 3. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Criticised a questionable political leader on Zetta Washington's homeworld, causing his downfall. Gain an Enemy |
6 |
37 |
Public opinion turns on Zetta Washington. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
40 |
Expose or are involved in a scandal of some sort. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Zetta Washington accepted an offer of inducements to betray Zetta Washington's faith. Gain 390,000 in cash. |
9 |
44 |
Became a Scholar (Field Researcher). |
9 |
48 |
An expedition or voyage goes wrong, leaving Zetta Washington stranded in the wilderness. |
10 |
48 |
Failed to qualify for Artist (Entertainer). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Marine (Star Marine) with the new title Marine. |
10 |
49 |
A mission goes disastrously wrong due to Zetta Washington's commander’s error or incompetence, but Zetta Washington survive. |
10 |
49 |
Cover for the commander and gain an Ally. |
10 |
52 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
11 |
52 |
Continued as Marine (Star Marine). |
11 |
53 |
Zetta Washington is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
12 |
53 |
Became a Drifter (Scavenger). |
12 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Returned to Believer (Mainstream Believer). |
13 |
59 |
Zetta Washington is sent to a new community or parish to preach The Word among the poor. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Continued as Believer (Mainstream Believer). |
14 |
63 |
Zetta Washington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Continued as Believer (Mainstream Believer). |
15 |
67 |
Zetta Washington is caught in the periphery of a scandal. |
15 |
67 |
Demoted to Believer (Mainstream Believer) rank 0 with the new title Lay Person. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Continued as Believer (Mainstream Believer). |
16 |
72 |
Zetta Washington secretly provide religious rites for a dying leader or noble, although they do not share Zetta Washington's faith. Gain an Ally in the family and a Rival who disagrees with Zetta Washington's choice. |
16 |
72 |
Forced to muster out. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |