Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Adda Remmington to flee and vows to hunt Adda Remmington down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Adda Remmington's work ends up coming home with Adda Remmington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Adda Remmington's Contacts or Allies betrays Adda Remmington, ending Adda Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Involved in the planning of an impressive heist. |
5 |
33 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
33 |
Continued as Rogue (Pirate). |
6 |
36 |
Adda Remmington spend months in the dangerous criminal underworld. |
6 |
37 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
37 |
Continued as Rogue (Pirate). |
7 |
39 |
Crime pays off. Gain victim as Enemy. |
7 |
41 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
8 |
41 |
Voluntarily left Pirate |
8 |
41 |
Failed to qualify for Corporate (Citizen). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Attempted a risky adventure and was injured. |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
50 |
Became a Merchant (Broker). |
11 |
51 |
Gained a contact. |
11 |
54 |
Promoted to Merchant (Broker) rank 1. |
12 |
54 |
Continued as Merchant (Broker). |
12 |
56 |
A good deal ensures Adda Remmington is living the high life for a few years. |
12 |
58 |
Promoted to Merchant (Broker) rank 2. |
13 |
58 |
Continued as Merchant (Broker). |
13 |
62 |
Given advanced training in a specialist field |
13 |
62 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired at age 62. |
14 |
62 |
Continued as Merchant (Broker). |
14 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Merchant (Broker). |
15 |
68 |
Given advanced training in a specialist field |
15 |
70 |
Forced to muster out. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
74 |
Adda Remmington is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
74 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |