Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Commanding officer takes an interest in Addie Mills's career. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Courier). |
6 |
40 |
Addie Mills discover a world, item or information of worth to the Imperium. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Addie Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster but Addie Mills fail to help. Gain an Enemy. |
7 |
43 |
Addie Mills's ship is damaged, and Addie Mills have to hitch-hike Addie Mills's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Gained a contact. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scout (Surveyor) with previous rank. |
9 |
53 |
Spend several years jumping from world to world in Addie Mills's scout ship. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
57 |
Addie Mills spend a great deal of time on the fringes of Charted Space. |
10 |
57 |
Addie Mills's ship is damaged, and Addie Mills have to hitch-hike Addie Mills's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 1 Contacts. Gain 3 Enemies. |
10 |
58 |
Promoted to Scout (Surveyor) rank 2. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Explorer (Scout). |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
60 |
Spend several years jumping from world to world in Addie Mills's scout ship. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Scout (Surveyor). |
12 |
65 |
Psychologically damaged by Addie Mills's time in the scouts. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Someone more charismatic but less devout than Addie Mills has become Addie Mills's superior. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
A notable academic consults with Addie Mills about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
73 |
Forced to muster out. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |