Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Invited to take part in a controversial event or exhibition that improves Aimee Fleming's social standing. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Entertainer (Performer) rank 4. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Find an Alien Artifact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
43 |
Aimee Fleming learn something Aimee Fleming should not have – a corporate secret, a political scandal – which Aimee Fleming can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
47 |
A revolution, attack or other unusual event throws Aimee Fleming's life into chaos, forcing Aimee Fleming to leave the planet. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Birth or Death involving a family member or close friend. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Aimee Fleming's normal circles. Gain a Contact. |
11 |
55 |
Voluntarily left Merchant Marine |
11 |
55 |
Failed to qualify for Colonist (Citizen). |
11 |
55 |
Switched to Drifter (Wanderer). |
11 |
58 |
Encounter a Psionic institute. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
61 |
Betrayed by a friend. One of Aimee Fleming's Contacts or Allies betrays Aimee Fleming, ending Aimee Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Aimee Fleming have been following false teachings! |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |