Retired Senior Crewman Aimee Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 9 (1)8 (0)111689
Refreshed, Loyal to community
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Awareness 0
Carouse 0
Clairvoyance 0
Deception 1
Diplomat 0
Drive (Mole) 1
Drive (Track) 1
Leadership 2
Mechanic 1
Persuade 0
Recon 1
Science (Social Sciences/Philosophy) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 3
Survival 0
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 45
Drifter Barbarian 01
Citizen Corporate 12
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 12
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Herminia Nichols Ally 4 0 1 0 Swanfeh (F/45)
Rhonda Keating Contact 1 0 6 0 Swanfeh (F/28)
Elinor Fitzgerald Contact 1 1 1 4 Kedepu (F/91)
Dagmar Morvell Ally 3 6 4 1 Kargol (F/39)
Very bad falling out.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Invited to take part in a controversial event or exhibition that improves Aimee Fleming's social standing.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Encounter a Psionic institute.
2 24 Tested for psionic powers
2 26 Forced to continue current assignment.
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 30 Birth or Death involving a family member or close friend.
3 30 Promoted to Entertainer (Performer) rank 3.
4 30 Continued as Entertainer (Performer).
4 34 Gain a patron in the arts. Gain an Ally
4 34 Forced to continue current assignment.
4 34 Promoted to Entertainer (Performer) rank 4.
5 34 Continued as Entertainer (Performer).
5 37 Find an Alien Artifact.
5 38 Forced to muster out.
6 38 Failed to qualify for Physician (Scholar).
6 38 Became a Drifter (Barbarian).
6 40 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7 40 Became a Citizen (Corporate).
7 43 Aimee Fleming learn something Aimee Fleming should not have – a corporate secret, a political scandal – which Aimee Fleming can profit from illegally.
7 43 Gain a criminal contact.
7 44 Promoted to Citizen (Corporate) rank 1.
8 44 Continued as Citizen (Corporate).
8 47 A revolution, attack or other unusual event throws Aimee Fleming's life into chaos, forcing Aimee Fleming to leave the planet.
9 47 Failed to qualify for Broker (Merchant).
9 47 Submitted to the draft.
9 47 Became a Merchant (Merchant Marine) with the new title Crewman.
9 51 Birth or Death involving a family member or close friend.
9 51 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 51 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Aimee Fleming's normal circles. Gain a Contact.
11 55 Voluntarily left Merchant Marine
11 55 Failed to qualify for Colonist (Citizen).
11 55 Switched to Drifter (Wanderer).
11 58 Encounter a Psionic institute.
11 59 Forced to continue current assignment.
11 59 Promoted to Drifter (Wanderer) rank 1.
12 59 Continued as Drifter (Wanderer).
12 61 Betrayed by a friend. One of Aimee Fleming's Contacts or Allies betrays Aimee Fleming, ending Aimee Fleming's career. That Contact or Ally becomes a Rival or Enemy.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Retired at age 61.
13 61 Became a Believer (Holy Warrior) with the new title Hopeful.
13 62 Aimee Fleming have been following false teachings!
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Retired.
14 66 Moved to a new world.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 Good fortune.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙