Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Aimee McCnaghty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aimee McCnaghty fail to help. Gain an Enemy. |
1 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Gain Enemy if Aimee McCnaghty don't already have one. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Aimee McCnaghty's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Make an unexpected connection outside Aimee McCnaghty's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Aimee McCnaghty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Became a Agent (Intelligence). |
8 |
47 |
Gained a contact. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
53 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
53 |
Continued as Agent (Intelligence). |
10 |
56 |
Given specialist training in vehicles. |
10 |
57 |
Promoted to Agent (Intelligence) rank 3. |
11 |
57 |
Continued as Agent (Intelligence). |
11 |
60 |
Rewarded for a successful mission. |
11 |
61 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Agent (Intelligence). |
12 |
63 |
Birth or Death involving a family member or close friend. |
12 |
65 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Agent (Intelligence). |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
69 |
Promoted to Agent (Intelligence) rank 6 with the new title Director. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Voluntarily left Intelligence |
14 |
69 |
Retired. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |