Retired Director Aimee McCnaghty  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 76 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 5 (-1) 11 (1)111C5B
Megalomaniac, Exhausted
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 0
Athletics (Strength) 1
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Walker) 2
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 2
Pilot 0
Profession (Hostile Environment) 0
Recon 2
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Barbarian 01
Merchant Free Trader Experienced Trader35
Agent Intelligence Director66
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Etta Wallace Enemy 0 3 2 1 Azhanti (F/65)
Lonnie Rutter Enemy 0 4 1 3 Azhanti (M/65)
Annie Miller Contact 1 0 4 5 Azhanti (F/12)
Meghan Perry Ally 1 0 1 0 Ziadd (F/32)
Duane Xavier Contact 1 2 1 1 Azhanti (M/45)
James Penn Enemy 0 3 1 3 Urunishani (M/27)
Odie Andrews Rival 2 1 3 0 Thaggeshi (F/25)
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 22 Aimee McCnaghty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aimee McCnaghty fail to help. Gain an Enemy.
1 22 Severely injured. Fully recovered. Owe 10,000 for medical bills.
2 22 Voluntarily left Courier
2 22 Failed to qualify for Physician (Scholar).
2 22 Became a Drifter (Barbarian).
2 25 Attacked by enemies and injured.
2 25 Lightly injured, no permanent damage. Fully recovered.
2 25 Gain Enemy if Aimee McCnaghty don't already have one.
2 26 Forced to muster out.
3 26 Became a Merchant (Free Trader).
3 28 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 30 Continued as Merchant (Free Trader).
4 32 Make an unexpected connection outside Aimee McCnaghty's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Free Trader) rank 1.
5 34 Continued as Merchant (Free Trader).
5 36 Befriend a useful ally in one sphere. Gain an Ally.
5 38 Promoted to Merchant (Free Trader) rank 2.
6 38 Continued as Merchant (Free Trader).
6 42 Make an unexpected connection outside Aimee McCnaghty's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
7 42 Continued as Merchant (Free Trader).
7 45 Aimee McCnaghty's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 45 Became a Agent (Intelligence).
8 47 Gained a contact.
8 49 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
9 49 Continued as Agent (Intelligence).
9 53 Advanced training in a specialist field.
9 53 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
10 53 Continued as Agent (Intelligence).
10 56 Given specialist training in vehicles.
10 57 Promoted to Agent (Intelligence) rank 3.
11 57 Continued as Agent (Intelligence).
11 60 Rewarded for a successful mission.
11 61 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Agent (Intelligence).
12 63 Birth or Death involving a family member or close friend.
12 65 Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Continued as Agent (Intelligence).
13 68 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 69 Promoted to Agent (Intelligence) rank 6 with the new title Director.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 69 Voluntarily left Intelligence
14 69 Retired.
14 71 A romantic relationship ends badly. Gain a Rival or Enemy.
15 73 Aging Crisis. Owe 10,000 for medical bills.
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