Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
26 |
Offended a prison gang Almeda Connor tried to join. Gain an Enemy. |
3 |
26 |
Switched to Prisoner (Fixer) with previous rank. |
3 |
27 |
Special Duty. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Returned to Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Almeda Connor's Contacts or Allies betrays Almeda Connor, ending Almeda Connor's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Almeda Connor rise to a position of power in Almeda Connor's colony or corporation. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Almeda Connor is rewarded for Almeda Connor's diligence or cunning. |
8 |
47 |
Promoted to Citizen (Worker) rank 3. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Almeda Connor learn something Almeda Connor should not have – a corporate secret, a political scandal – which Almeda Connor can profit from illegally. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Political upheaval strikes Almeda Connor's homeworld, and Almeda Connor is caught up in the revolution. |
10 |
55 |
Promoted to Citizen (Worker) rank 5. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |