Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Anner Jack into bankruptcy. Anner Jack salvages what Anner Jack can. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Vessel participates in a notable military engagement. |
2 |
25 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Assigned to an urbanised planet torn by war. |
4 |
33 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Cavalry). |
5 |
35 |
Assigned to an urbanised planet torn by war. |
5 |
37 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Army Support (Army). |
6 |
37 |
Continued as Army (Cavalry). |
6 |
38 |
Given a special assignment or duty in Anner Jack's unit. |
6 |
41 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
7 |
41 |
Continued as Army (Cavalry). |
7 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Explorer). |
8 |
43 |
Anner Jack survey an alien world. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
47 |
Anner Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anner Jack fail to help. Gain an Enemy. |
9 |
47 |
Anner Jack inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Explorer). |
10 |
54 |
Anner Jack inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
58 |
Anner Jack is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
58 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
60 |
Anner Jack refused an offer of inducements to betray Anner Jack's faith. Gain 4 enemies. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Anner Jack is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Voluntarily left Mainstream Believer |
14 |
66 |
Retired. |
14 |
68 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |