Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside April Frazier's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Broker |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Failed to qualify for Journalist (Entertainer). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Scout (Courier). |
7 |
37 |
April Frazier's ship is damaged, and April Frazier have to hitch-hike April Frazier's way back across the stars to the nearest scout base. |
7 |
37 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
39 |
Spend time with an alien race. Gain a contact. |
8 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
45 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
April Frazier retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Continued as Believer (Missionary/Humanitarian). |
11 |
50 |
April Frazier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired. |
12 |
54 |
Victim of a crime. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |