Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Audrey Wareham learn something Audrey Wareham should not have – a corporate secret, a political scandal – which Audrey Wareham can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Audrey Wareham is rewarded for Audrey Wareham's diligence or cunning. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Psychologically damaged by Audrey Wareham's time in the scouts. |
6 |
36 |
Switched to Citizen (Colonist). |
6 |
38 |
A revolution, attack or other unusual event throws Audrey Wareham's life into chaos, forcing Audrey Wareham to leave the planet. |
7 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Audrey Wareham's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Audrey Wareham is living the high life for a few years. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Drifter (Barbarian). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Audrey Wareham come into conflict with a splinter group Audrey Wareham's own religion which maintains Audrey Wareham's version is the wrong one. Gain 1 Rivals. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |