Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Profession (Racquet Sports), but gain a Rival in Aurora Johnson's former tutor. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Courier). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Aurora Johnson's scout ship. |
3 |
33 |
Forced to continue current assignment. |
3 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
Aurora Johnson's ship is damaged, and Aurora Johnson have to hitch-hike Aurora Johnson's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Aurora Johnson have been following false teachings! |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
A notable academic consults with Aurora Johnson about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
56 |
Aurora Johnson accepted an offer of inducements to betray Aurora Johnson's faith. Gain 370,000 in cash. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired. |
11 |
59 |
Amnesia. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |