Retired Project Leader Beatrice Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)111684
Suspicious of strangers
 
Skills
Admin 0
Art (Performing) 0
Astrogation 1
Broker 3
Deception 0
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 1
Persuade 2
Pilot (Spacecraft) 1
Profession (Worker/Biologicals) 1
Profession (Sports/Golf) 1
Profession (Worker/Religion) 3
Recon 0
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 3
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Entertainer Performer 01
Drifter Wanderer 12
Merchant Merchant Marine 4th Officer26
Believer Missionary/Humanitarian Project Leader36
 
Name Type Affinity Enmity Power Influence Species
Emma Morrissy Rival 1 2 0 1 Halka (M/69)
Grady Clark Ally 3 0 0 2 Humaniti (M/27)
Arthur Gibson Ally 3 0 1 0 Halka (M/24)
Bessie McDadden Enemy 0 1 1 1 Zaris (F/27)
Bessie McDadden is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Beatrice Lambert's work ends up coming home with Beatrice Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Entertainer (Performer).
2 24 An investigation, tour, project or expedition goes wrong, stranding Beatrice Lambert far from home.
3 24 Became a Drifter (Wanderer).
3 28 Promoted to Drifter (Wanderer) rank 1.
4 28 Continued as Drifter (Wanderer).
4 30 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 30 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 Continued as Merchant (Merchant Marine).
6 38 Forced to continue current assignment.
6 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 38 Continued as Merchant (Merchant Marine).
7 41 A good deal ensures Beatrice Lambert is living the high life for a few years.
7 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 42 Continued as Merchant (Merchant Marine).
8 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 46 Continued as Merchant (Merchant Marine).
9 47 A good deal ensures Beatrice Lambert is living the high life for a few years.
10 50 Continued as Merchant (Merchant Marine).
10 52 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Beatrice Lambert is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 56 Continued as Believer (Missionary/Humanitarian).
12 58 Beatrice Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Believer (Missionary/Humanitarian).
13 64 Beatrice Lambert is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Continued as Believer (Missionary/Humanitarian).
14 67 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 68 Continued as Believer (Missionary/Humanitarian).
15 72 Beatrice Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 72 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 72 Continued as Believer (Missionary/Humanitarian).
16 75 Beatrice Lambert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
17 75 Aging Crisis. Owe 40,000 for medical bills.
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