Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Berdie Gibson's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A good deal ensures Berdie Gibson is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Berdie Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
37 |
Established a network of contacts. Gain 1 contacts. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Imperial trade restrictions force Berdie Gibson out of business. |
10 |
50 |
Failed to qualify for Courier (Scout). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Scout (Explorer). |
10 |
53 |
Berdie Gibson spend a great deal of time on the fringes of Charted Space. |
10 |
53 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Switched to Scout (Courier) with previous rank. |
11 |
57 |
Perform an exemplary service for the scouts. |
12 |
58 |
Continued as Scout (Courier). |
12 |
60 |
When dealing with an alien race, Berdie Gibson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Scout (Courier). |
13 |
63 |
Berdie Gibson have no idea what happened to Berdie Gibson – they found Berdie Gibson's ship drifting on the fringes of friendly space. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Berdie Gibson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Berdie Gibson's faith. |
14 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Victim of a crime |
15 |
71 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Continued as Believer (Holy Warrior). |
16 |
72 |
Berdie Gibson come into conflict with a splinter group Berdie Gibson's own religion which maintains Berdie Gibson's version is the wrong one. Gain 3 Rivals. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Retired. |
17 |
74 |
Find Ancient Technology. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |