Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Bonnie Palmer's ship is damaged, and Bonnie Palmer have to hitch-hike Bonnie Palmer's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Bonnie Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
27 |
Bonnie Palmer manipulate and charm Bonnie Palmer's way through high society. Gain a Rival and an Ally. |
3 |
28 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Noble (Dilettante) with previous rank. |
4 |
29 |
Join a successful conspiracy of nobles. |
4 |
32 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
5 |
32 |
Continued as Noble (Dilettante). |
5 |
36 |
Bonnie Palmer make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
36 |
Promoted to Noble (Dilettante) rank 3. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Returned to Noble (Administrator). |
6 |
38 |
Become deeply involved in politics on Bonnie Palmer's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
40 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Noble (Diplomat) with the new title 1st Secretary and previous rank. |
7 |
42 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
8 |
44 |
Continued as Noble (Diplomat). |
8 |
45 |
time as a ruler or playboy gives Bonnie Palmer a wide range of experiences. |
8 |
48 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
9 |
48 |
Continued as Noble (Diplomat). |
9 |
50 |
An assassin attempts to end Bonnie Palmer's life. |
9 |
50 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Bonnie Palmer is sent to a new community or parish to preach The Word among the poor. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Bonnie Palmer refused an offer of inducements to betray Bonnie Palmer's faith. Gain 3 enemies. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Voluntarily left Missionary/Humanitarian |
12 |
58 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Accused of a crime. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |