Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Gained a contact. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
A series of bad deals and decisions force Brandie Mcarthy into bankruptcy. Brandie Mcarthy salvages what Brandie Mcarthy can. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Brandie Mcarthy's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Moved to a new world. |
6 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Citizen (Worker). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Political upheaval strikes Brandie Mcarthy's homeworld, and Brandie Mcarthy is caught up in the revolution. |
10 |
51 |
Voluntarily left Worker |
10 |
51 |
Failed to qualify for Merchant Academy. |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
53 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
53 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
57 |
Graduated with honors. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Make an unexpected connection outside Brandie Mcarthy's normal circles. Gain a Contact. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Make an unexpected connection outside Brandie Mcarthy's normal circles. Gain a Contact. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Given advanced training in a specialist field |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
72 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
15 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |