Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Commanding officer takes an interest in Carrie Kennedy's career. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Befriended by a senior agent. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Carrie Kennedy's work ends up coming home with Carrie Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
43 |
Returned to Agent (Corporate Agent). |
8 |
44 |
Victim of a crime |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Given specialist training in vehicles. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Entertainer (Artist). |
11 |
58 |
Criticised a questionable political leader on Carrie Kennedy's homeworld, causing his downfall. Gain an Enemy |
11 |
58 |
Expose or are involved in a scandal of some sort. |
11 |
59 |
Promoted to Entertainer (Artist) rank 1. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Entertainer (Artist). |
12 |
62 |
Join homeworld’s celebrity circles |
12 |
63 |
Promoted to Entertainer (Artist) rank 2. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Entertainer (Artist). |
13 |
67 |
Gain a patron in the arts. Gain an Ally |
13 |
67 |
Promoted to Entertainer (Artist) rank 3. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Entertainer (Artist). |
14 |
69 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
14 |
71 |
Promoted to Entertainer (Artist) rank 4. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Entertainer (Artist). |
15 |
72 |
An investigation, tour, project or expedition goes wrong, stranding Carrie Kennedy far from home. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
73 |
Carrie Kennedy is sent to a new community or parish to preach The Word among the poor. |
16 |
76 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |