Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Victim of a crime |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Army Support). |
2 |
23 |
Cecile Lamb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
A mission goes wrong; Cecile Lamb and several others are captured and mistreated by the enemy. Gain Cecile Lamb's jailer as an Enemy. |
4 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Study Science (Life Sciences/Biology) as a hobby. |
4 |
30 |
Graduated with honors. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Make an unexpected connection outside Cecile Lamb's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Moved to a new world. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A series of bad deals and decisions force Cecile Lamb into bankruptcy. Cecile Lamb salvages what Cecile Lamb can. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 7. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Cecile Lamb's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 8. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 9. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A series of bad deals and decisions force Cecile Lamb into bankruptcy. Cecile Lamb salvages what Cecile Lamb can. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Nearly killed. Owe 20,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Cecile Lamb come into conflict with a splinter group Cecile Lamb's own religion which maintains Cecile Lamb's version is the wrong one. Gain 3 Rivals. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Retired. |
15 |
66 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |