Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Works is especially well received and popular, making Celestine McNab a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Join homeworld’s celebrity circles |
2 |
26 |
Gain a contact |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Join homeworld’s celebrity circles |
3 |
28 |
Gain a contact |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Celestine McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Moved to a new world. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Celestine McNab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
46 |
Celestine McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Broker (Merchant). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Drafted into Engineer/Gunner |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
10 |
54 |
Special assignment or duty on board ship. |
10 |
54 |
Attempt at commissioned failed. |
10 |
54 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Navy (Engineer/Gunner). |
11 |
55 |
Celestine McNab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
58 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Navy (Engineer/Gunner). |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
62 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Navy (Engineer/Gunner). |
13 |
64 |
Celestine McNab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
13 |
66 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Navy (Engineer/Gunner). |
14 |
67 |
Celestine McNab join a gambling circle on board. |
14 |
70 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Attempted to change assignments. |
15 |
70 |
Failed to qualify for Line/Crew (Navy). |
15 |
70 |
Continued as Navy (Engineer/Gunner). |
15 |
72 |
Vessel participates in a diplomatic mission. |
15 |
72 |
Gain a contact. |
15 |
74 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |