Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Trapped behind enemy lines. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
Advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
31 |
One of Corda Fallow's pieces of art is stolen, and the investigation brings Corda Fallow into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Corda Fallow far from home. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Befriended by a senior agent. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Moved to a new world. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Corda Fallow went above and beyond the call of duty. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
51 |
Voluntarily left Law Enforcement |
10 |
51 |
Failed to qualify for Explorer (Scout). |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
52 |
Corda Fallow do not know what happened to Corda Fallow. There is a gap in Corda Fallow's memory. |
11 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
56 |
Attacked by enemies that Corda Fallow easily defeat. |
11 |
56 |
Gain Enemy if Corda Fallow don't already have one. |
11 |
56 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Barbarian). |
12 |
59 |
Corda Fallow do not know what happened to Corda Fallow. There is a gap in Corda Fallow's memory. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Corda Fallow is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Voluntarily left Missionary/Humanitarian |
15 |
67 |
Retired. |
15 |
71 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |