Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Delta Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delta Learmonth fail to help. Gain an Enemy. |
1 |
22 |
Delta Learmonth's ship is damaged, and Delta Learmonth have to hitch-hike Delta Learmonth's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Delta Learmonth have no idea what happened to Delta Learmonth – they found Delta Learmonth's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Delta Learmonth's Contacts or Allies betrays Delta Learmonth, ending Delta Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Befriended by a senior agent. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
41 |
Delta Learmonth's business expands, Delta Learmonth's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
43 |
Accused of a crime |
8 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
46 |
Became a Prisoner (Inmate). |
9 |
49 |
Good Behaviour. |
9 |
50 |
Promoted to Prisoner (Inmate) rank 1. |
9 |
50 |
Paroled from prison. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Nearly killed. Owe 7,500 for medical bills. |
12 |
58 |
Switched to Drifter (Wanderer). |
12 |
60 |
Delta Learmonth do not know what happened to Delta Learmonth. There is a gap in Delta Learmonth's memory. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Delta Learmonth faith is shaken. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
68 |
A notable academic consults with Delta Learmonth about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Delta Learmonth refused an offer of inducements to betray Delta Learmonth's faith. Gain 5 enemies. |
15 |
72 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Continued as Believer (Holy Warrior). |
16 |
74 |
Delta Learmonth refused an offer of inducements to betray Delta Learmonth's faith. Gain 3 enemies. |
16 |
76 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |