Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Victim of a crime |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Army Support) with previous rank. |
2 |
25 |
Display heroism in battle. |
2 |
26 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Army Support). |
3 |
28 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
4 |
30 |
Continued as Army (Army Support). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Army (Army Support) officer rank 4 with the new title Lieutenant Colonel. |
5 |
34 |
Continued as Army (Army Support). |
5 |
35 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
42 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
45 |
Became a Scout (Courier). |
9 |
47 |
Dottie Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dottie Martin fail to help. Gain an Enemy. |
9 |
47 |
Dottie Martin's ship is damaged, and Dottie Martin have to hitch-hike Dottie Martin's way back across the stars to the nearest scout base. |
9 |
47 |
Gain 4 Contacts. Gain 2 Enemies. |
10 |
49 |
Continued as Scout (Courier). |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Failed to qualify for Surveyor (Scout). |
11 |
53 |
Continued as Scout (Courier). |
11 |
57 |
Dottie Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Continued as Scout (Courier). |
12 |
58 |
Dottie Martin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
62 |
Dottie Martin is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
Dottie Martin refused an offer of inducements to betray Dottie Martin's faith. Gain 2 enemies. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Continued as Believer (Mainstream Believer). |
16 |
71 |
Dottie Martin refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dottie Martin's faith. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |