Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Continued as Navy (Flight). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Flight). |
4 |
31 |
Emmer Jensen is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Emmer Jensen as an Enemy. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
Display heroism in battle. |
5 |
35 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
35 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Star Marine (Marine). |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
36 |
Advanced training in a specialist field |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
When dealing with an alien race, Emmer Jensen botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Emmer Jensen have no idea what happened to Emmer Jensen – they found Emmer Jensen's ship drifting on the fringes of friendly space. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Spend several years jumping from world to world in Emmer Jensen's scout ship. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Surveyor (Scout). |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
Emmer Jensen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmer Jensen fail to help. Gain an Enemy. |
9 |
48 |
Emmer Jensen have no idea what happened to Emmer Jensen – they found Emmer Jensen's ship drifting on the fringes of friendly space. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Emmer Jensen have been following false teachings! |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |