Retired Agent Erin White  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 76 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 1 (-2)111841
Pretty, Presumptuous, Suave
 
Skills
Animals 0
Astrogation 1
Broker 1
Carouse 1
Deception 1
Diplomat 2
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Steward 1
Streetwise 2
Survival 0
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Drifter Barbarian 02
Agent Corporate Agent Agent11
Scout Courier 03
Merchant Broker 14
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Delia Phillips Rival 1 2 1 1 Urunishani (F/26)
Ted Oakden Rival 1 1 3 0 Darrian, Imperium (M/30)
Ted Oakden belongs to an unusual cultural or religious group.
Rachael Beck Contact 0 1 0 1 Traltar (F/66)
Angelo Howard Contact 1 1 1 2 Darrian, Imperium (M/53)
Forgiveness.
Melvin Sapping Contact 2 2 2 1 Dynchia (M/61)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Erin White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 19 Failed to qualify for Law Enforcement (Agent).
2 19 Became a Drifter (Barbarian).
2 23 Find Ancient Technology.
3 23 Continued as Drifter (Barbarian).
3 25 Erin White do not know what happened to Erin White. There is a gap in Erin White's memory.
4 25 Returned to Scout (Surveyor).
4 27 Erin White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 27 Became a Agent (Corporate Agent).
5 31 An investigation takes on a dangerous turn.
5 31 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 31 Voluntarily left Corporate Agent
6 31 Switched to Scout (Courier) with previous rank.
6 35 Serve as the courier for an important message from the Imperium.
7 35 Continued as Scout (Courier).
7 38 Psychologically damaged by Erin White's time in the scouts.
8 39 Continued as Scout (Courier).
8 43 Erin White have no idea what happened to Erin White – they found Erin White's ship drifting on the fringes of friendly space.
9 43 Became a Merchant (Broker).
9 44 Make an unexpected connection outside Erin White's normal circles. Gain a Contact.
10 47 Continued as Merchant (Broker).
10 48 A good deal ensures Erin White is living the high life for a few years.
10 51 Promoted to Merchant (Broker) rank 1.
11 51 Continued as Merchant (Broker).
11 54 Given advanced training in a specialist field
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Merchant (Broker).
12 59 Risk Erin White's fortune on a possibility lucrative deal and win.
12 59 Forced to muster out.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Retired.
13 63 Find an Alien Artifact.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 67 Moved to a new world.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 70 Gained a contact.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 73 Gained a contact.
17 75 Aging Crisis. Owe 30,000 for medical bills.
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