Retired Commander Fannie Gibson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 76 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 6 (0)111976
Distant
 
Skills
Astrogation 1
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Leadership 3
Mechanic 1
Medic 1
Melee (Blade) 3
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession (Sports) 0
Recon 1
Seafarer 0
Steward 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Commander4 / 05
Scout Courier Scout12
Merchant Merchant Marine 4th Officer22
Scout Explorer Scout11
Drifter Barbarian 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
EducationGraduated
Naval Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Alexa Cumming Ally 1 0 1 0 Urunishani (F/26)
Odis Mahon Ally 1 0 1 0 Dynchia (M/43)
Spurgeon Sims Ally 4 0 0 5 Dynchia (M/16)
Louise Dean Ally 3 0 0 1 Geonee (F/67)
Louise Dean has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 19 Made lifelong friends. Gain 3 Allies.
1 22 Graduated with honors.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 23 Vessel participates in a diplomatic mission.
2 26 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 26 Continued as Navy (Line/Crew).
3 29 Vessel participates in a notable military engagement.
4 30 Continued as Navy (Line/Crew).
4 31 Abuse Fannie Gibson's position for profit.
5 34 Continued as Navy (Line/Crew).
5 35 Vessel participates in a diplomatic mission.
5 38 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Engineer/Gunner (Navy).
6 38 Continued as Navy (Line/Crew).
6 39 Fannie Gibson join a gambling circle on board.
6 42 Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander.
7 42 Voluntarily left Line/Crew
7 42 Became a Scout (Courier).
7 46 Spend several years jumping from world to world in Fannie Gibson's scout ship.
7 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 46 Continued as Scout (Courier).
8 48 Psychologically damaged by Fannie Gibson's time in the scouts.
9 48 Failed to qualify for Colonist (Citizen).
9 48 Submitted to the draft.
9 48 Became a Merchant (Merchant Marine) with the new title Crewman.
9 50 Risk Fannie Gibson's fortune on a possibility lucrative deal and win.
9 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 52 Continued as Merchant (Merchant Marine).
10 53 A good deal ensures Fannie Gibson is living the high life for a few years.
10 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 56 Voluntarily left Merchant Marine
11 56 Switched to Scout (Explorer) with the new title Scout and previous rank.
11 60 Nearly killed. Owe 6,250 for medical bills.
12 60 Failed to qualify for Performer (Entertainer).
12 60 Became a Drifter (Barbarian).
12 61 Survived a risky adventure but gained nothing.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Retired at age 64.
13 64 Continued as Drifter (Barbarian).
13 65 Fannie Gibson do not know what happened to Fannie Gibson. There is a gap in Fannie Gibson's memory.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 68 Opponents of Fannie Gibson's belief system ambush Fannie Gibson.
14 68 Injured. Fully recovered. Owe 5,000 for medical bills.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Retired.
15 70 Birth or Death involving a family member or close friend.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 60,000 for medical bills.
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