Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Abuse Fannie Gibson's position for profit. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Fannie Gibson join a gambling circle on board. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
Spend several years jumping from world to world in Fannie Gibson's scout ship. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Psychologically damaged by Fannie Gibson's time in the scouts. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Risk Fannie Gibson's fortune on a possibility lucrative deal and win. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A good deal ensures Fannie Gibson is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Voluntarily left Merchant Marine |
11 |
56 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
11 |
60 |
Nearly killed. Owe 6,250 for medical bills. |
12 |
60 |
Failed to qualify for Performer (Entertainer). |
12 |
60 |
Became a Drifter (Barbarian). |
12 |
61 |
Survived a risky adventure but gained nothing. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Drifter (Barbarian). |
13 |
65 |
Fannie Gibson do not know what happened to Fannie Gibson. There is a gap in Fannie Gibson's memory. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Opponents of Fannie Gibson's belief system ambush Fannie Gibson. |
14 |
68 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |